add some comments and commented out HG_Basic
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2
.github/workflows/auto_release.yaml
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2
.github/workflows/auto_release.yaml
vendored
@@ -76,6 +76,6 @@ jobs:
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if: needs.auto_release.outputs.should_release == 'true'
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secrets:
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NUGET_API_KEY: ${{ secrets.NUGET_API_KEY }}
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GH_BASIC: ${{ secrets.GH_BASIC }}
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# GH_BASIC: ${{ secrets.GH_BASIC }}
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with:
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bump: patch
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8
.github/workflows/release.yaml
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8
.github/workflows/release.yaml
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@@ -35,10 +35,10 @@ jobs:
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- name: Checkout
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uses: actions/checkout@v6
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# with:
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# token: ${{ secrets.GH_BASIC }}
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# lfs: true
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# submodules: 'recursive'
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# fetch-depth: 0 # So we can get all tags.
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# token: ${{ secrets.GH_BASIC }}
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# lfs: true
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# submodules: 'recursive'
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# fetch-depth: 0 # So we can get all tags.
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- name: Read Current Project Version
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id: current-version
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@@ -1,12 +1,14 @@
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namespace GodotHelpers.Raycasts;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Godot;
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using Godot.Collections;
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using SJK.Functional;
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namespace GodotHelpers.Raycasts;
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/// <summary>
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/// Extensions for <see cref="PhysicsDirectSpaceState3D"/>.
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/// Allows for an static way of casting an godot Raycast3D.
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/// </summary>
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public static class RaycastExtensions
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{
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// --- 3D ---
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@@ -45,6 +47,10 @@ public static class RaycastExtensions
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// --- 2D ---
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/// <summary>
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/// Extensions for <see cref="PhysicsDirectSpaceState2D"/>.
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/// Allows for an static way of casting an godot Raycast3D.
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/// </summary>
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public static RaycastResult2D? RaycastEx(this PhysicsDirectSpaceState2D space, Vector2 from, Vector2 to, uint collisionMask = uint.MaxValue, Rid[]? exclude = null, bool hitFromInside = false)
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{
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var query = new PhysicsRayQueryParameters2D
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