feat: init
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64
.github/workflows/tests.yaml
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64
.github/workflows/tests.yaml
vendored
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name: 🚥 Tests
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on:
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push:
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pull_request:
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jobs:
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tests:
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name: 🧪 Evaluate Tests on ${{ matrix.os }}
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# Only run the workflow if it's not a PR or if it's a PR from a fork.
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# This prevents duplicate workflows from running on PR's that originate
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# from the repository itself.
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if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
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runs-on: ${{ matrix.os }}
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strategy:
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# Don't cancel other OS runners if one fails.
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fail-fast: false
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matrix:
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# Put the operating systems you want to run on here.
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os: [ubuntu-latest, macos-latest, windows-2025]
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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DOTNET_NOLOGO: true
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defaults:
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run:
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# Use bash shells on all platforms.
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shell: bash
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steps:
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- name: 🧾 Checkout
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uses: actions/checkout@v6
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with:
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lfs: true
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submodules: 'recursive'
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- name: 💽 Setup .NET SDK
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uses: actions/setup-dotnet@v5
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with:
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# Use the .NET SDK from global.json in the root of the repository.
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global-json-file: global.json
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- name: 📦 Restore Dependencies
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run: dotnet restore
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- name: 🤖 Setup Godot
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uses: chickensoft-games/setup-godot@v2
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with:
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# Version must include major, minor, and patch, and be >= 4.0.0
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# Pre-release label is optional.
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#
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# In this case, we are using the version from global.json.
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#
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# This allows checks on renovatebot PR's to succeed whenever
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# renovatebot updates the Godot SDK version.
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version: global.json
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- name: 🧑🔬 Generate .NET Bindings
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working-directory: GodotHelper.Tests
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run: godot --headless --build-solutions --quit || exit 0
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- name: 🦺 Build Projects
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run: dotnet build
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- name: 🧪 Run Tests
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working-directory: GodotHelper.Tests
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run: godot --headless --run-tests --quit-on-finish
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