feat: init
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52
GodotHelper/GodotHelper.csproj
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52
GodotHelper/GodotHelper.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<LangVersion>preview</LangVersion>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<Nullable>enable</Nullable>
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<CopyAllFiles>true</CopyAllFiles>
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<RootNamespace>GodotHelper</RootNamespace>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<OutputPath>./nupkg</OutputPath>
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<DebugType>portable</DebugType>
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<Title>GodotHelper</Title>
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<Version>0.0.0-devbuild</Version>
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<Description>GodotHelper description.</Description>
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<Copyright>© 2024 Ronnie Kisner</Copyright>
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<Authors>Ronnie Kisner</Authors>
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<Company>Ronnie Kisner</Company>
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<PackageId>GodotHelper</PackageId>
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<PackageReleaseNotes>GodotHelper release.</PackageReleaseNotes>
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<PackageIcon>icon.png</PackageIcon>
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<PackageTags />
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
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<PackageProjectUrl></PackageProjectUrl>
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<RepositoryType>git</RepositoryType>
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<RepositoryUrl></RepositoryUrl>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../README.md" Pack="true" PackagePath="\" />
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<None Include="../LICENSE" Pack="true" PackagePath="\" />
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<None Include="./icon.png" Pack="true" PackagePath="" />
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</ItemGroup>
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<ItemGroup>
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<!-- Dependencies go here. -->
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<PackageReference Include="IsExternalInit" Version="1.0.3">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="SauceControl.InheritDoc" Version="2.0.2">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="GodotSharp" Version="4.6.2" />
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</ItemGroup>
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</Project>
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BIN
GodotHelper/icon.png
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BIN
GodotHelper/icon.png
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12
GodotHelper/src/Package.cs
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12
GodotHelper/src/Package.cs
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namespace GodotHelper;
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/// <summary>
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/// Package class.
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/// </summary>
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public class Package
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{
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/// <summary>
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/// Method.
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/// </summary>
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public string Method() => "Hello, world!";
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}
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