feat: init
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36
GodotHelper.Tests/GodotHelper.Tests.csproj
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36
GodotHelper.Tests/GodotHelper.Tests.csproj
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<Project Sdk="Godot.NET.Sdk/4.6.2">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<LangVersion>preview</LangVersion>
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<RootNamespace>GodotHelper.Tests</RootNamespace>
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<!-- Required for some nuget packages to work -->
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<!-- godotengine/godot/issues/42271#issuecomment-751423827 -->
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<!-- To show generated files -->
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<CompilerGeneratedFilesOutputPath>.generated</CompilerGeneratedFilesOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<!-- Test executor. -->
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<PackageReference Include="Chickensoft.GoDotTest" Version="2.0.32" />
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<!-- Assertions library. -->
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<PackageReference Include="Shouldly" Version="4.3.0" />
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<!-- Generated mocks. -->
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<PackageReference Include="LightMock.Generator" Version="1.2.3" />
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<!-- Convenience wrapper around generated mocks. -->
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<PackageReference Include="LightMoq" Version="0.1.0" />
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</ItemGroup>
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<ItemGroup>
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<!-- Include the package to test. -->
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<ProjectReference Include="../GodotHelper/GodotHelper.csproj" />
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</ItemGroup>
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</Project>
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