{ "version": "0.2.0", "configurations": [ // For these launch configurations to work, you need to setup a GODOT // environment variable. On mac or linux, this can be done by adding // the following to your .zshrc, .bashrc, or .bash_profile file: // export GODOT="/Applications/Godot.app/Contents/MacOS/Godot" { "name": "🧪 Debug Tests", "type": "coreclr", "request": "launch", "preLaunchTask": "build", "program": "${env:GODOT}", "args": [ // These command line flags are used by GoDotTest to run tests. "--run-tests", "--quit-on-finish" ], "cwd": "${workspaceFolder}/GodotHelper.Tests", "stopAtEntry": false, }, { "name": "🔬 Debug Current Test", "type": "coreclr", "request": "launch", "preLaunchTask": "build", "program": "${env:GODOT}", "args": [ // These command line flags are used by GoDotTest to run tests. "--run-tests=${fileBasenameNoExtension}", "--quit-on-finish" ], "cwd": "${workspaceFolder}/GodotHelper.Tests", "stopAtEntry": false, }, ] }