Files
ronnie 55cc53dad4
Some checks failed
Spellcheck / Spellcheck (push) Failing after 50s
Tests / Evaluate Tests on ubuntu-latest (push) Failing after 1m1s
removed emojies
2026-04-10 20:26:47 -04:00

65 lines
2.0 KiB
YAML

name: Tests
on:
push:
pull_request:
jobs:
tests:
name: Evaluate Tests on ${{ matrix.os }}
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ${{ matrix.os }}
strategy:
# Don't cancel other OS runners if one fails.
fail-fast: false
matrix:
# Put the operating systems you want to run on here.
os: [ubuntu-latest]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- name: Checkout
uses: actions/checkout@v6
with:
lfs: true
submodules: 'recursive'
- name: Setup .NET SDK
uses: actions/setup-dotnet@v5
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: Restore Dependencies
run: dotnet restore
- name: Setup Godot
uses: chickensoft-games/setup-godot@v2
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
#
# In this case, we are using the version from global.json.
#
# This allows checks on renovatebot PR's to succeed whenever
# renovatebot updates the Godot SDK version.
version: global.json
- name: Generate .NET Bindings
working-directory: GodotHelper.Tests
run: godot --headless --build-solutions --quit || exit 0
- name: Build Projects
run: dotnet build
- name: Run Tests
working-directory: GodotHelper.Tests
run: godot --headless --run-tests --quit-on-finish