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GodotHelpers/GodotHelper/GodotHelper.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>preview</LangVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<Nullable>enable</Nullable>
<CopyAllFiles>true</CopyAllFiles>
<RootNamespace>GodotHelper</RootNamespace>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<OutputPath>./nupkg</OutputPath>
<DebugType>portable</DebugType>
<Title>GodotHelper</Title>
<Version>0.0.0-devbuild</Version>
<Description>GodotHelper description.</Description>
<Copyright>© 2024 Ronnie Kisner</Copyright>
<Authors>Ronnie Kisner</Authors>
<Company>Ronnie Kisner</Company>
<PackageId>GodotHelper</PackageId>
<PackageReleaseNotes>GodotHelper release.</PackageReleaseNotes>
<PackageIcon>icon.png</PackageIcon>
<PackageTags />
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageProjectUrl></PackageProjectUrl>
<RepositoryType>git</RepositoryType>
<RepositoryUrl></RepositoryUrl>
</PropertyGroup>
<ItemGroup>
<None Include="../README.md" Pack="true" PackagePath="\" />
<None Include="../LICENSE" Pack="true" PackagePath="\" />
<None Include="./icon.png" Pack="true" PackagePath="" />
</ItemGroup>
<ItemGroup>
<!-- Dependencies go here. -->
<PackageReference Include="IsExternalInit" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="SauceControl.InheritDoc" Version="2.0.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="GodotSharp" Version="4.6.2" />
<PackageReference Include="SjkScripts" Version="1.0.15" />
</ItemGroup>
</Project>