137 lines
3.5 KiB
C#
137 lines
3.5 KiB
C#
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namespace ChickenGameTest;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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// using System.Management;
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// public partial class StructuralInstance<TAttribute> where TAttribute : class
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// {
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public sealed class StructuralBuilder<TAttribute> where TAttribute : class
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{
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private readonly Dictionary<int, TAttribute> _components = [];
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public StructuralBuilder() { }
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public StructuralBuilder(IStructuralInstance<TAttribute> existing)
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{
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foreach (var (id, value) in existing.GetAttributes())
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{
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_components[id] = value;
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}
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// for (int i = 0; i < existing.ComponentCount; i++)
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// {
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// var typeId = existing._attributesTypeIds[i];
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// var component = existing.GetComponentAt(i);
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// _components[typeId] = component;
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// }
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}
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public StructuralBuilder<TAttribute> Add<T>(T component) where T : TAttribute
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{
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int id = ComponentTypeRegistry.GetId<T>();
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_components[id] = component;
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return this;
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}
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public StructuralBuilder<TAttribute> Upsert<T>(Func<T, T> ifExists, Func<T> none) where T : TAttribute
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{
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int id = ComponentTypeRegistry.GetId<T>();
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_components[id] = _components.TryGetValue(id, out var old) ? ifExists((T)old) : none();
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return this;
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}
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public StructuralBuilder<TAttribute> CombineWith(IStructuralInstance<TAttribute> other, Action<CombineBinder>? configure = null)
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{
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var binder = new CombineBinder();
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configure?.Invoke(binder);
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foreach (var (id, value) in other.GetAttributes())
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{
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if (binder._ignores.Contains(id))
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{
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continue;
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}
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if (_components.TryGetValue(id, out var existing)
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&& binder._rules.TryGetValue(id, out var rule))
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{
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_components[id] = rule.Invoke(existing, value);
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continue;
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}
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_components[id] = value;
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}
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return this;
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}
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public StructuralBuilder<TAttribute> Remove<T>() where T : TAttribute
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{
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int id = ComponentTypeRegistry.GetId<T>();
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_components.Remove(id);
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return this;
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}
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public bool Has<T>() where T : TAttribute
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{
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int id = ComponentTypeRegistry.GetId<T>();
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return _components.ContainsKey(id);
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}
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public StructuralInstance<TAttribute> Build()
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{
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int count = _components.Count;
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var typeIds = new int[count];
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var components = new TAttribute[count];
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int i = 0;
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foreach (var kv in _components)
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{
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typeIds[i] = kv.Key;
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components[i] = kv.Value;
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i++;
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}
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Array.Sort(typeIds, components);
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return new StructuralInstance<TAttribute>(typeIds, components);
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}
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public MutableStructuralInstance<TAttribute> BuildMutable()
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{
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// int count = _components.Count;
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var sortedList = new SortedList<int, TAttribute>(_components);
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// var typeIds = new int[count];
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// var components = new TAttribute[count];
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// int i = 0;
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// foreach (var kv in _components)
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// {
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// typeIds[i] = kv.Key;
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// components[i] = kv.Value;
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// i++;
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// }
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// Array.Sort(typeIds, components);
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return new MutableStructuralInstance<TAttribute>(sortedList);
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}
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public class CombineBinder
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{
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internal readonly Dictionary<int, Func<TAttribute, TAttribute, TAttribute>> _rules = [];
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internal readonly HashSet<int> _ignores = [];
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public CombineBinder Bind<T>(Func<T, T, T> func) where T : TAttribute
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{
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_rules[ComponentType<T>.Id] = (a, b) => func((T)a, (T)b);
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return this;
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}
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public CombineBinder Ignore<T>() where T : TAttribute
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{
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_ignores.Add(ComponentType<T>.Id);
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return this;
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}
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}
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}
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// }
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