Init Project

This commit is contained in:
2025-07-23 23:35:27 -04:00
commit d74e3f6cf2
11 changed files with 173 additions and 0 deletions

1
.gitignore vendored Normal file
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src/voxelgame/.godot

3
.gitmodules vendored Normal file
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[submodule "SjkScripts"]
path = src/SjkScripts
url = /home/ronnie/Documents/Game_Programing/Github SubModule Test

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VoxelGame.sln Normal file
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1
src/SjkScripts Submodule

Submodule src/SjkScripts added at e3b619939d

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root = true
[*]
charset = utf-8

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using Godot;
using SJK.Functional;
using System;
public partial class NewScript : Node
{
IOption<int> OptionTest;
}

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uid://bppe5xm2858ks

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<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SjkScripts\SjkScripts\SjkScripts.csproj" />
</ItemGroup>
</Project>

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src/voxelgame/icon.svg Normal file
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After

Width:  |  Height:  |  Size: 994 B

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[remap]
importer="texture"
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="VoxelGame"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="VoxelGame"
project/solution_directory="..../VoxelGame.slns"